

As in Pokémon, defeated monsters may be caught by the player and used on his own team. This allows the execution of combos, which are central to gameplay. However, unlike other match-three games, the game allows freedom to move the selected orb and swap it with its surrounding orbs for a certain amount of time. To attack, the player must line up three or more orbs of the same element. The player has a team of monsters, and explores dungeons to fight other monsters. In general, it is considered the game to have really caused the " Gacha Games" to really take off, especially in Japan. And according to App Annie's 2013 Retrospective Report, its revenue in 2013 had even surpassed Candy Crush Saga. To put it in perspective, over the course of 2013 Gungho's profit had (at one point) exceeded that of Nintendo, largely by this game alone. Puzzle & Dragons is overwhelmingly popular in Japan, making a profit of US$54 million a month. With Meow, you can do it more efficiently with just 1 Kid! Any Juvenile will do the trickĪs in all combo decks, you should be resolving as many effects in 1 turn as possible.Puzzle & Dragons (shortened to PazuDora in Japanese or PAD in English) is a Japanese puzzle/role-playing game for iOS, Android, and Kindle Fire, developed and published by Gung Ho Online Entertainment. Back in 2018, Prank-Kids combos had a strict requirement of at least 2 Kids and a fusion spell to start, making it more difficult to combo. What does Meow do specifically? Well, it's a Prank-Kids Link monster that only requires any 1 Kid, effectively granting you direct access to the Kid’s effect. You can only use this effect of "Prankd-Kids Meow-Meow once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during the opponent's turn, you can banish this card from your field or GY instead.

You can only Link Summon “Prank-Kids Meow Meow(s)" once per turn. With the upcoming release of Meow-Meow, the deck is able to have a more consistent startup. The Kids will replace themselves to ladder up into a big monster or fuse into a Butler. Starting your TrickeryĮver since their release in 2018, the Prank-Kids start off their turn by fusion summoning, while triggering their Kids’ effects.

Players have cut Plan more recently as it is a win-more card. These are what your Doodles will be searching for. 0-1 Prank-Kids Plan (Link summon during opp turn).1 Prank-Kids Pranks (discard 1 card for a token, End Phase Disciples of the True Dracophoenix).2-3 Prank-Kids Place (searches Kid on activation, and Fusion/Link bonus effects).1- 2 Prank-Kids Pandemonium (Fusion but not named polymerization).You should be allocating around 8-9 Extra Deck slots for these cards as you won’t be making many plays efficiently without them.

These are the Animals that your Kids will turn into to gain those flashy effects all while replacing themselves. 1 Washer (tributes during opp turn to resurrect 2 non-fusions).1-2 Rocket Ride (tributes to revive 2 non-fusions).1-2 Battle Butler (tributes to destroy ALL opponent's monsters).0-1 Roaster (tributes to destroy ALL opponent's S/T).2 Meow (banish during opp turn to substitute for tribute cost).1 Bow-Wow (gives a 1000 ATK baboost, tributes during opp turn to add back 2 cards).2-3 Dodo-Doodle (searches S/T, tributes to add back 2 cards).
